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CHARACTER
Name: Sol Badguy
Canon: Guilty Gear
Age: 190 / Looks 25-30ish
Timeline: End of Guilty Gear XX Accent Core Plus
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Sol is a man of relatively few words. He's been alive for almost two hundred years, and in that time he's found no advantage to be had in "trying his best". All he's found that to be is a waste of time and energy. His lack of desire to expend effort in speaking is reflected in everything he does. While he'll fight when necessary, or when motivated by the things he does feel strongly about, he'll do it efficiently. Better, he thinks, to have a few well-placed strikes than to keep trying and hope that something does what he needs it to.

Before he became a Gear and changed his name to Sol Badguy, Sol was a human scientist named Frederick. He was one of the lead scientists on the Gear Project along with That Man and Aria, hardworking and on the edge of a breakthrough. When that breakthrough came, Frederick was chosen to be the prototype Gear. His body was genetically and magically modified to make him other than human.

At that point in time Sol split from That Man and focused his attention on staying as human as he could. He made a suppressor to keep from transforming fully into a Gear, thinking that he needed his humanity to serve the cause he wished. He also created a type of weapon, called the OutRage, to enable humanity to fight the other Gears which That Man created. His reasons for doing so were two-fold: his guilt at having been a part of the Gear project and his anger at That Man for using him. Those two emotions continued to drive him throughout the next hundred and fifty years, first as an independent agent, then as a soldier in the Sacred Order of Holy Knights, then as an independent bounty hunter again. Sol has also been influenced less significantly by many other people in his life.

The first of these is Kliff Undersn. It was for Kliff that Sol joined the Sacred Order, since Kliff was willing to accept him as a fighter there despite Sol's unorthodox methods and inability to fit into a regular military structure. Kliff had a pragmatic view towards the war and humanity's need to win it, so while he undoubtedly suspected Sol of not being an ordinary human he didn't challenge Sol on it. As long as that remained the case, Sol could follow the bare minimum of orders.

Where Sol clashed most with the ideals of the Sacred Order of Holy Knights is clear with his interactions with Ky Kiske, Kliff's fifteen-year-old protégé and then successor. Where Kliff had been willing to let Sol go off on his own to fight Gears, Ky was much less comfortable. Sol, despite not wasting words, also isn't polite about the ones he does choose to use. He would much rather tell someone to fuck off than think up a way to say it politely. If the first method will still result in them leaving him alone then he doesn't care if his way of demanding it makes them pissy. This general attitude was amplified in Sol's dealings with Ky. When Ky attempted to punish Sol's insubordination and force him to better toe the line, Sol decided that enough was enough and left the Sacred Order, taking with him one of the elements of the OutRage. Ky chased after him for the theft, but Kliff stepped in to give the element to Sol as a gift. Neither Ky nor Kliff were aware that Sol was the original creator of the OutRage, and to Sol the fact that he decided he needed it, that the UN was keeping it in storage instead of using it in battle, and that Ky had pissed him off were the main reasons he took it.

The last important relationship is Sol's relationship with Dizzy. While he hasn't had extensive contact with her, he knows that she's a Gear. Sol has made it a personal mission to destroy what Gears there are -- that aren't him -- in part to protect humanity and in larger part to try to destroy That Man's vision from coming true. Sol spares Dizzy, however, because she has an innocence to her that he doesn't want to be the one to end, and because he recognizes that it isn't the fault of those who are Gears, but what they do with them. He also sees a potential in her to be something other than just a Gear, and that would serve as well for interfering with That Man's plan. Sol's choice to spare Dizzy despite the fact that she could become a threat on the level of Justice -- who humanity fought for the last hundred years against -- shows he can be motivated by emotion rather than logic, even if he wouldn't go admitting that to anyone.

Sol is prone to nostalgia in the area of music, although he would phrase it instead as the idea that music in the last hundred and fifty years certainly hasn't been any better. His main hobby is listening to Queen and he carved the words 'Rock You' into his headband as a reference to the song "We Will Rock You". He can play the guitar and chose the name Badguy for himself at least in part as a deliberate reference to Freddie Mercury.

On the side that he doesn't talk about, he doesn't see any point to doing so, Sol is quite a good cook and has before been a very good scientist. He has a natural desire to take things apart and figure out how they work, although he has for the most part suppressed that desire in the wake of the Gear Project and with the UN outlawing many types of technology. He still has much greater scientific knowledge and inkling than most people born during the Crusades, but he doesn't do much more than is necessary for his own use.

In summary, Sol is rude, abrupt, and focused by his guilt and anger. His length of life and what he has seen during it have made him jaded, but his desire to make things at least better, since he can't make them right, as well as a dislike of giving up keeps him fighting. Far from what his name implies, Sol is not a bad guy, he simply doesn't always follow the rules or make nice with people for the sake of sugarcoating how things are.

Background: Sol | World

Strengths: Strengths: Intelligence, efficiency, basically a tank physically speaking.
Weaknesses: Lazy, disrespectful (sometimes including being a jackass), doesn't want to care about anyone, used to being way stronger than everyone else and having to exercise control. Doesn't like to work within the system or explain himself to anyone.

Abilities: As a Gear, Sol in his game is quite powerful without ever unleashing his full power. In the game he wears a band over his forehead to both cover the brand on his forehead and to suppress his more extreme powers and keep his humanity intact. Sol's magic abilities are flame-based, and the Gear form that he never ever wants to resort to is dragon-based. He fights with Fuuenken (Fireseal), a thing that doesn't fully bother to be a sword (may or may not have a sharp edge) but does greatly amplify his fire magic. In addition to that, Sol's been a geneticist and engineer, and is genius-level even if he's not in the habit of showing it any longer.

First Person:
[Sol didn't specifically introduce himself when he arrived, and he hasn't turned on his communicator to do so now. There's no point. These people aren't his friends, and he doesn't feel any need to make friends with them.

This whole place is a goddamn waste of time, as far as Sol is concerned. At least there doesn't seem to be anything expected of him that he's picked up on yet.

Words slur together, not so much any particular accent as Sol just not caring enough to enunciate clearly, pushing words where they'll be less effort to talk, instead.]


Anyone know where I can get'a record player?

[No? Pretty much expected. He shakes his wrist at his face, completely uncaring -- but not unaware -- of how that makes the video feed shift.]

Or at least how t'put music on this?

[It should certainly be possible engineering-wise, so if no one's done it he'll try to figure it out himself. I would just be easier to use someone else's work if they've already done it. Or if he can get them to.]

Third Person:
Sol didn't like to be tied to anything, and he liked even less this new little gadget that had appeared on his wrist and didn't seem to react as expected to being roughly slammed into a wall. Theory was if he could use it to communicate it could probably at minimum be used to track him, and possibly even listen in on his conversations. None of that was something Sol wanted to put up with, and not being able to constantly communicate with the people here would be an advantage to ditching the piece. He wasn't much for communication as a general rule anyway.

But so far he'd tried stomping on the thing, tried melting the face off, then finally gone in with a good heated whack with Fireseal, and he hadn't so much as deformed the face. Fucking ridiculous, was what it was, the kind of thing the IPF would have gathered up and locked in some vault buried underground. And that was where things got really freaky, because Sol definitely wasn't a part of the International Police Force, but he could usually think a little clearer than any of the actual members, and his attempts to leave the watch piece behind simply didn't work.

None of that inclined him towards the piece, or using it the way it was apparently intended to be used. (It did make him wonder about the material and how hard it was to machine, what process they'd had to use to get it into the shape it was in now -- all things that didn't matter and that he wouldn't pursue, but he would waste a full minute, two at most, pondering.)

It wasn't until after he'd tried to outright destroy it that he tried to open it up, going in there first with a screwdriver and then with a hammer and chisel to try to force the thing apart. At that point, it wasn't really a surprise that it didn't work, and while Sol wasn't going to give up on it -- having his own personal tracking device wasn't on the same level as dragging him to a lab and experimenting on him to make him what he was now, but it was still unpleasant -- he wasn't going to pour additional effort on the matter. It would only be wasted energy.
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Sol Badguy

May 2015

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